
The Chainsaw Launcher alt-fire will now gib enemies as intended. The Zealot will no longer be catapulted into oblivion when killed by a double-barreled shotgun or a rocket launcher. The Cluster Grenade attachment will now be awarded when the player starts the “Vive la Resistance” level from the menu.
Killing the Metal Snake boss should no longer cause the framerate to drop unexpectedly.įixed an issue that would prevent the player from finishing the side mission on “Gates of Hell” in certain situations. Fixed an issue where the game would hang on a black screen and cause the system to reboot in rare cases. Various stability and performance improvements across GFX APIs. Objective markers visibility can now be controlled through game options (auto, always, never). Toggle last weapon will now ignore gadgets. Weapon slots are now bindable! Thanks for your feedback on this. Netricsa indicators can now be controlled through the game options menu.
You can now disable all hints, as well as the headshot indicators in the game options menu. The benchmark will no longer leave the cheats turned on at the end of the run. The benchmark will no longer create auto-saves, so your progress is safe once again. #SERIOUS SAM 4 MELEE LARGE ENEMIES PATCH#
Serious Sam 4 Patch Notes (October 1, 2020) What’s new This is still work in progress, so you are more than welcome to report remaining issues with subtitles and/or menu strings.
Various localization fixes for all languages. Asian languages now have proper word wrapping. Pyro will no longer do the Vogue T-Pose in the air when damaged. Fixed issues with some Processed, Gnaar, and Beheaded melee finishing animations.
The laser now has a slightly improved secondary fire animation. Various tweaks of the third person melee attacks. The ol’ Tractor now has a moving wheel. The Volcano on Gates of Hell finally erupted. Sam’s sprinting animation will no longer be activated randomly with the Born to Run skill unlocked. If you wish to adjust them further, please use the Color Options menu. The default color settings have been tweaked to liven things up. You can now use your finishing moves on Harpies as well. Do you remember how big enemies outside of the black hole don’t explode when killed? Well, they do now. Enemies will no longer start to moonwalk after you shoot them from close range. This new model can shoot continuously if you keep the LMB pressed. We have bought a new Grenade launcher for Sam. Piercing weapons will now actually pierce enemies when you shoot them from close range, and not fly out randomly. Pyro now has fire coming out of his flamethrower. Fixed an issue where specific Netricsa messages would not show up when intended. Various smaller performance and stability tweaks and fixes across GPU APIs. Fixed a rare issue where some supported GPUs would be marked as unsupported by mistake.
Fixed an issue where the game would sometimes crash during longer Netricsa browsing sessions.You can now customize your game difficulty by adjusting the enemy multiplier.Holding it will still show the weapon wheel. You can now press the weapon wheel button shortly to switch to your last weapon.The vast emptiness of the France level has been filled up.The “show weapon wheel” and “select last weapon” functions can now be bound to the same button, with the weapon wheel being shown upon holding the button.Keep in mind that using cheats will prevent the inventory from saving. This means you can now continue your playthrough without losing all your stuff. Serious Sam 4 Patch Notes v1.04 (October 9, 2020) What’s newīy popular demand, and totally not because we messed up, the game will now save your inventory in your profile upon finishing a level.
Serious Sam 4 Patch Notes (Sep 25, 2020). Serious Sam 4 Patch Notes (October 1, 2020). Serious Sam 4 Patch Notes v1.04 (October 9, 2020).